Although
really taking advantage of the many betting options can involve a
considerable degree of mastery, in its simplest form, Craps is a game
where players bet either that the shooter will make his "Point" or that he
or she will not make their "Point". Betting that the shooter will make
his/her "Point" is called betting "with the shooter" (also called "betting
right") and betting that the shooter will not make his/her "Point" is
called "betting against the shooter" (also called "betting wrong").
To
bet with the shooter, you must place your bet in an area marked ""Pass
Line"", before the new shooter rolls the dice. The so-called "Pass Line"
is a strip on the table layout marked by two lines roughly two inches wide
and it rims the entire table layout across from the Box Man. To bet against
the shooter, you must place your bet in an area marked "Don’t Pass". This
area is also a strip on the table layout and it rims the table directly
above the "Pass Line".
No
matter what stage the game is in, whether on the "Come Out" roll, or in
progress, you can jump in immediately and place any bets. The only exception
to this is the bet called the "Pass Line" bet with odds", which can be
made only on the "Come Out" roll. You can, however, bet with the shooter
even while the game is in progress by placing a "Pass Line" bet without
odds. Placing your chips halfway over one of the two lines framing the
"Pass Line" area does this.
Before
the new shooter rolls the dice on his or her "Come Out" roll, there are
a variety of bets that can be made. The "Pass Line" and Don’t Pass Line"
bet are the most common bets to make. Once the shooter establishes a "Point",
you can then place an additional bet behind your "Pass Line" bet. This
is called "taking odds".
In
most casinos you can bet up to three times the amount of your "Pass Line"
bet. This is called "taking full odds". Some casinos offer up to 100 times
odds! This simply means that you can bet up to 100 times the amount of
your "Pass Line" bet once a "Point" has been established.
Betting
the "Don't Pass Line" is the exact opposite of betting the "Pass Line".
The "Don’t Pass" bet wins if the shooter rolls any craps; 2 or 3 (12 is
considered a push; the bet neither wins nor loses, merely stays in limbo
till a decision is reached on subsequent rolls) and loses if shooter rolls
a 7 or 11.
Once the shooter establishes
a "Point" your "Don’t Pass" bet stays in action, win until the shooter rolls a 7
or make his/her "Point". Therefore, a "Don’ Pass" bet wins if the shooter fails
to make his "Point", but loses if the shooter does make the "Point". You can
also take odds on a "Don’t Pass" bet. Congratulations! You have
completed this section.

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